![]() ![]() ![]() But the stutters were still there! I am really confused, please help. I bought a Kiwi link cable, tested it with the oculus app, it passed. I tried fixing and reinstalling the oculus pc app, the audio bug fix, toggling console visibility, playing around with bitrate, disabling HAGS and Game Mode in Windows settings. For good measure I tried lowering my settings in oculus app, but nothing really changed besides the framerate and resolution. Contribute to Cyril-Xd/QuestPlayspaceMover2.0 development by creating an account on GitHub. A SteamVRs Playspace clone for OculusQuest. I thought that maybe my pc was chugging, but the debug tool perfomance HUD showed no dropped frames and stable fps. this just adds the ability to change the defaults on the playspace mover mod. Or in Beat Saber, the platform is laggy when I am moving side to side to hit the notes. Moving around with my controllers is buttery smooth though.įor example, when I try to position myself to make a shot in Walkabout Minigolf, the ball becomes really laggy. Make sure your playspace is calibrated properly and isnt offset by tools like OpenVR Advanced Settings or Playspace Mover. My steam VR version is 1.14. The stream quality is fine, but when I try to move around my play area, things start to jitter around. Does anyone have any clue on how to fix playspace mover I cant seem to get my playspace mover working. Thankfully, OpenVR Advanced Settings has this covered, too.So after a couple of months of standalone games, I've decided to play some PCVR games, got a new wifi 6 router with gigabit connection to my pc, installed oculus software, etc. It is rotated and offset perminently with nothing within ovr will fix this. Seeing as VR is a highly physical activity, having an always-on microphone during multiplayer games can be as inconvenient as it is embarrassing.īoth Oculus and SteamVR handle Push-to-Talk on a game-by-game basis, meaning that if the game doesn't natively support the feature, you're usually out of luck. ![]() This puts the power of the above two options directly in your hands. But it also doesnt have motion smoothing. Not only does my Steamvr no longer start in safe mode letting me use playspace mover. Edit: I FIXED IT You have to untick 'Paste chaperone bounds automatically'. It just rubber bands me back to where I was. Having this same issue with playspace mover. Oddly enough tonight in VRChat on my stream someone suggested i switch to the Macosdefault in the betas tab under properties of SteamVR. fucked up boundaries i dont know what the problem is with my playspace, but i dont care to fix it. Control microphone as push-to-talk or push-to-mute via VR controller button. Control audio devices, volumes and mirror devices. Display several performance statistics and other statistics (e.g. Floor height fix, for knuckles and wands. By pressing a button and dragging your controller, you can rotate your play space while in game. Great workaround fix for Safe Mode, Playerspace mover, and Wireless performance. Temporarily move and rotate the playspace. The setting we're most interested in is Space Turn.īy enabling the toggle next to either Left Hand, Right Hand, or both, you'll enable a feature that allows you to rotate your play space on the fly, manually. They're fun settings to play with, but come with a very steep learning curve. Basically, any step you take forward will rotate your play space, prompting your next step to be away from your chaperone. Vestibular Motion does much the same, but consistently.
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